Special feature: Learning the history of media through manga CONTENTS
Illustrations by Miyu Sekine, Gami Nakano, and Katsuo Kawai
Original story by Yuichi Akada (magazine editorial department)
Chapter 0: McLuhan and the Global Village
In 1967, "Media is a Massage" became the bible for young people and sparked the information revolution.
Chapter 1 Tech Model Railroad Club
In 1958, a race of people called hackers emerged from MIT.
Chapter 2 PDP-1
In 1961, a revolutionary small machine was born that would change the history of computing.
Chapter 3 Space War
In 1962, the world's first video game was created, inspired by a science fiction novel.
Chapter 4: Whole Earth Catalog
In 1968, a first-of-its-kind encyclopedia of counterculture was launched in San Francisco.
Chapter 5: What comes next after LSD
In 1972, Stewart Brand saw the future in a hacker's space war game
Chapter 6 THE WELL
In 1985, the Whole Earth Catalog went from paper to electronic, giving birth to a computer-connected information republic.
Chapter 7: Eden of the Electron
In 1967, Brautigan's poem "The Graceful Machine" envisioned a digital utopia.
Chapter 8 Alan Kay
In 1977, the seminal paper "Personal Dynamic Media" was published, which would become a blueprint for future personal computers.
Final Chapter: Zen and Motorcycle Repair Techniques
In 1974, his book on Zen and motorcycle repairs became popular and sparked a lot of thought.
Main characters
Marshall McLuhan, media scholar, "Medium is Massage"
Stuart Brand, Publisher of the Whole Earth Catalog
●Steve Russell Original hacker, Space War developer
Alan Kay, inventor of "ALTO" and "Dynabook"
Richard Brautigan, poet and author, "Trout Fishing in America"